Most recently, I was at Apple working alongside an amazing team of engineers developing OpenCL, an open standard for heterogenous processing on multi-core devices for task and data parallel programming.
I've also spent several years working in the visual effects industry, including positions at Weta Digital, ESC, ILM and Pinnacle Studios.
I received my Masters degree from the National Centre for Computer Animation (NCCA) at Bournemouth University and went to the University of Washington for my undergrad.
Derek Gerstmann, Mark Peercy, Mark Segal
SIGGRAPH Sketch 2006
[pdf] [slides] [mov]
A Performance-Oriented Data Parallel Virtual Machine for GPUs
Derek Gerstmann, Mark Peercy, Mark Segal
Graphics Hardware Hot3d Presentation 2006
[slides]
A Stream Processing Abstraction and Rendering Toolkit for GPUs
Derek Gerstmann
Masters Thesis, NCCA Bournemouth University. 2004.
[pdf]
[project page]
Derek Gerstmann
Proceedings of EVOMUSART 2006
[project page]
A High Quality Image Based Relighting System for Visual Effects Production
Derek Gerstmann
Best Poster Award
Undergraduate Research. University of Washington. 2004.
[pdf]
[poster]
[project page]
WASP/UWA 2008 [slides]
A Performance-Oriented Data Parallel Virtual Machine for GPUs
SIGGRAPH 2006 [slides]
Graphics Hardware 2006 [slides]
Silicon Valley SIGGRAPH Users Group 2006[slides]
MIT 2006 [slides]
A Stream Processing Abstraction and Rendering Toolkit for GPUs:
A basic stream processing toolkit which provides an efficient means for performing general purpose computations using programmable graphics hardware.


























